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CHRISTIANCDROM.COM
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Object: Be the surviving mouse to become the cat. Players: Up to 6 mice and 1 cat are included. Combine games for more mice. Play: Everyone rolls one of the dice, the highest roller gets to be the cat first. The remaining players become the mice and place their mice in a circle with noses touching. The cat is held a short distance above the mice. The cat then calls out two number and rolls the dice. If either of the number called is rolled, the mice players yank the tails of their mice and try to scatter before they are caught. The cat pounces on the circle of mice. When the dust clears, the mice that escaped return to play. Those caught are eliminated from play until there is a new cat. The cat continues to call numbers and Pounce! until there is only one mouse remaining. The quickest mouse becomes the cat and everyone returns to play. The Catch: Sometimes, when the numbers do not appear, the cat will fake or try to bluff mice into moving. Any mouse body that moves is eliminated until there is a new cat. Other mice may fake as well to try to eliminate fellow mice. but the mouse body must not move during a bluff or the bluffer is eliminated as well. Tail movement alone does not eliminate a mouse from play. If the cat Pounces! when the numbers do not appear the player to the right of the cat immediately becomes the next cat and all players return to play. Scoring: A common method of scoring is to keep track of how many times each player is the cat. The person that is the cat a predetermined number of times wins! The person that won the initial roll to become the cat does not add that turn to their total. Variations: Mathematics: One of the most common alternate rules of play, is also a means to improve math skills and to teach math terminology. You can have the trigger number be the sum, product, quotient, or difference of both dice rolled. You can also use odds, evens, greater than (>), or less than (<) as triggers. In division, the higher numbers, 4, 5, & 6, provide fewer opportunities for a Pounce! Tokens: Rather than have Mice be eliminated from play after being caught in a Pounce!, some like to play a version in which Mice must lose all of their tokens prior to being eliminated. Each player is given an equal number of tokens, usually five. (Poker chips, m&m's, buttons, or anything similar.) If the Cat pounces and catches someone in a Pounce!, rather than be eliminated from the next round of play, each Mouse caught must give the Cat a token. All Mice then return to play for the next round. If the Cat bluffs Mice into withdrawing, they must give the Cat a token. If the Cat pounces inadvertently (when a trigger number did not come up) the Cat must give each of the Mice a token. After each opportunity for a Pounce!, (each time a trigger number is rolled), the the person acting as the Cat then gives the Cat cup to the player to his right and becomes a Mouse. This gives everyone a chance to be the Cat. When a Mouse has lost all of his tokens, he is then eliminated from play. Play may continue from that point or start over with everyone receiving an equal number of chips. The player with the most chips starts play as the Cat. More Dice: Go ahead, try even more dice. Break out the Yahtzee game and steal a few dice and play Pounce! with three or four dice - just try to keep an eye on all of them as they bounce off in different directions. There is a lot more Pouncing and its a lot easier to bluff. Limited-time offer
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